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Adobe Animate 2022 for Creative Professionals

You're reading from   Adobe Animate 2022 for Creative Professionals Implement professional techniques and create vivid animated and interactive content with Animate

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Product type Paperback
Published in Jan 2022
Publisher Packt
ISBN-13 9781803232799
Length 464 pages
Edition 2nd Edition
Concepts
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Author (1):
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Joseph Labrecque Joseph Labrecque
Author Profile Icon Joseph Labrecque
Joseph Labrecque
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Table of Contents (19) Chapters Close

Preface 1. Section 1 – Getting up to Speed
2. Chapter 1: A Brief Introduction to Adobe Animate FREE CHAPTER 3. Chapter 2: Exploring Platform-Specific Considerations 4. Chapter 3: Settling into the User Interface 5. Chapter 4: Publishing and Exporting Creative Content 6. Section 2 – Animating with Diverse Techniques
7. Chapter 5: Creating and Manipulating Media Content 8. Chapter 6: Interactive Motion Graphics for the Web 9. Chapter 7: Character Design through Layer Parenting 10. Chapter 8: Animating Poses with IK Armatures 11. Chapter 9: Manipulating Warped Objects through Advanced Rigging 12. Chapter 10: Working with the Camera and Layer Depth 13. Section 3 – Exploring Additional Platforms
14. Chapter 11: Developing Web-Based Games 15. Chapter 12: Producing Virtual Reality Content for WebGL 16. Chapter 13: Building Apps for Desktop and Mobile 17. Chapter 14: Extending Adobe Animate 18. Other Books You May Enjoy

Publishing versus Exporting

In this section, we are going to compare what it means to publish a document versus what it means to export a document. When dealing with any Animate document, there are going to be a number of choices you can make depending on what type of files you want to generate from your project.

Let's consider what it means to publish your document first. Often, new users to Animate think that by choosing a certain document type, this choice will lock them into producing only a specific type of content. This is actually only the case when considering the publish workflow.

Every document in Animate publishes to a specific target platform, such as the following:

  • ActionScript 3.0 publishes to SWF for playback using Adobe Flash Player.
  • HTML5 Canvas publishes to HTML and JavaScript for the native web.
  • WebGL glTF (Standard) publishes a set of files that can be played back in any standard glTF player.

However, we are not restricted to...

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