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3D Graphics Rendering Cookbook

You're reading from   3D Graphics Rendering Cookbook A comprehensive guide to exploring rendering algorithms in modern OpenGL and Vulkan

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Product type Paperback
Published in Aug 2021
Publisher Packt
ISBN-13 9781838986193
Length 670 pages
Edition 1st Edition
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Authors (2):
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Viktor Latypov Viktor Latypov
Author Profile Icon Viktor Latypov
Viktor Latypov
Sergey Kosarevsky Sergey Kosarevsky
Author Profile Icon Sergey Kosarevsky
Sergey Kosarevsky
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Toc

Table of Contents (12) Chapters Close

Preface 1. Chapter 1: Establishing a Build Environment 2. Chapter 2: Using Essential Libraries FREE CHAPTER 3. Chapter 3: Getting Started with OpenGL and Vulkan 4. Chapter 4: Adding User Interaction and Productivity Tools 5. Chapter 5: Working with Geometry Data 6. Chapter 6: Physically Based Rendering Using the glTF2 Shading Model 7. Chapter 7: Graphics Rendering Pipeline 8. Chapter 8: Image-Based Techniques 9. Chapter 9: Working with Scene Graphs 10. Chapter 10: Advanced Rendering Techniques and Optimizations 11. Other Books You May Enjoy

Writing postprocessing effects in Vulkan

In the previous recipes of this chapter, we learned about some popular image-based postprocessing effects and how to implement them in OpenGL. Now, we can focus on the Vulkan API to approach one solution to a similar problem.

In this recipe, we use the Renderer class from the Working with rendering passes recipe from the previous chapter, Chapter 7, Graphics Rendering Pipeline, to wrap a sequence of rendering operations in a single composite item. A helper class to perform fullscreen per-pixel image processing is also presented here.

Getting ready...

Make sure you read the previous OpenGL-related recipes in this chapter as they focus on the algorithm flow, and from this point on, we will be focused on the Vulkan API details and how to wrap them in a manageable way.

How to do it...

Most of the effects in this chapter use a number of rendering passes to calculate the output image. The CompositeRenderer class is a collection of renderers...

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