Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
3D Character Rigging in Blender

You're reading from   3D Character Rigging in Blender Bring your characters to life through rigging and make them animation-ready

Arrow left icon
Product type Paperback
Published in Apr 2024
Publisher Packt
ISBN-13 9781803238807
Length 164 pages
Edition 1st Edition
Tools
Concepts
Arrow right icon
Author (1):
Arrow left icon
Jaime Kelly Jaime Kelly
Author Profile Icon Jaime Kelly
Jaime Kelly
Arrow right icon
View More author details
Toc

Table of Contents (14) Chapters Close

Preface 1. Part 1: An Introduction
2. Chapter 1: Introduction to Rigs and Terminologies FREE CHAPTER 3. Chapter 2: Starting with Bones 4. Part 2: Rigging
5. Chapter 3: Using Weighting Tools to Give Life to a Mesh 6. Chapter 4: Beginning the Rigging Process 7. Chapter 5: Getting Started with Weight Painting 8. Part 3: Advanced Techniques
9. Chapter 6: Using IK and Rig Controls 10. Chapter 7: Getting Started with Shape Keys 11. Chapter 8: Beyond the Basics 12. Index 13. Other Books You May Enjoy

Applying IK to the legs

The idea behind the legs is identical to the arms. I’ll give a recap and show you what it should look like.

The quick steps are as follows:

  1. Add an IK constraint to the foot bone.
  2. Make two new bones, Foot.L.IK and Leg.L.Pole, and clear the parents with Alt + P.
  3. Place the IK bone in front of the ankle and the pole in front of the knee.
  4. Bend the knee in Edit Mode just as you did for the arm.
  5. Set the target and pole to the respective bones.
  6. Untick Stretch and set the chain length.
  7. Push the target bone up to bend the leg, move the pole to the side, and adjust the pole angle so that the knee points towards the pole bone.

With all that done, you should have something similar to the following:

Figure 6.7 – IK setup with bones and constraints

Figure 6.7 – IK setup with bones and constraints

Figure 6.7 shows the whole setup for the legs. Some of your values may be different so if you don’t get the correct result at first, just...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image