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WebGL Beginner's Guide

You're reading from   WebGL Beginner's Guide If you're a JavaScript developer who wants to take the plunge into 3D web development, this is the perfect primer. From a basic understanding of WebGL structure to creating realistic 3D scenes, everything you need is here.

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849691727
Length 376 pages
Edition 1st Edition
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Table of Contents (18) Chapters Close

WebGL Beginner's Guide
Credits
About the Authors
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with WebGL FREE CHAPTER 2. Rendering Geometry 3. Lights! 4. Camera 5. Action 6. Colors, Depth Testing, and Alpha Blending 7. Textures 8. Picking 9. Putting It All Together 10. Advanced Techniques Index

The Model-View matrix


This matrix allows us to perform affine transformations in our scene. Affine is a mathematical name to describe transformations that do not change the structure of the object that undergoes such transformations. In our 3D world scene, such transformations are rotation, scaling, reflection shearing, and translation. Luckily for us, we do not need to understand how to represent such transformations with matrices. We just have to use one of the many JavaScript matrix libraries that are available online (such as glMatrix).

Note

You can find more information on how transformation matrices work in any linear algebra book. Look for affine transforms in computer graphics.

Understanding the structure of the Model-View matrix is of no value if you just want to apply transformations to the scene or to objects in the scene. For that effect, you just use a library such as glMatrix to do the transformations on your behalf. However, the structure of this matrix could be invaluable information...

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