Creating Actors with Unreal Engine MetaHumans
Over the past few chapters, we’ve accomplished the creation of our world. In the realm of film and animation, this process is commonly referred to as set dressing, encompassing various elements such as the spaceship’s interior, cryo-pods, the spaceship itself, planets, the space shuttle, and the surrounding landscape. All these components contribute to the visual storytelling aspects. The term mise en scène is frequently employed to describe such scenarios, emphasizing the art of crafting a scene.
In this chapter, our focus will be on the crucial component that has been missing thus far: the Actors themselves, and what better method to achieve this than by utilizing Epic Games remarkable high-fidelity digital humans known as MetaHumans?
The introduction of MetaHumans accompanied the launch of Unreal Engine 5, making the creation of photorealistic digital human characters more accessible than ever before. Using MetaHuman...