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Unreal Engine Virtual Reality Quick Start Guide

You're reading from   Unreal Engine Virtual Reality Quick Start Guide Design and Develop immersive virtual reality experiences with Unreal Engine 4

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Product type Paperback
Published in Feb 2019
Publisher Packt
ISBN-13 9781789617405
Length 178 pages
Edition 1st Edition
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Author (1):
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Jessica Plowman Jessica Plowman
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Jessica Plowman
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Toc

Choosing our locomotion method

One of our goals as VR designers is to leverage the unique advantages of this new technology to create novel experiences that players want to play again and again. The technology is fantastic for making the player feel as if they're interacting in a living and breathing fantasy world they would otherwise not be able to inhabit. Using the hand controllers, our players can touch our world and interact with it in a very visceral sense. However, locomotion systems still haven't caught up to that level of immersion yet.

Player locomotion in VR is still in its infancy, and, as such, there's no one method that has been found to work well. Many methods have been tried. There are vehicle simulation games, where the player remains seated in a cockpit. There are action/adventure games where players run through a landscape using artificial methods...

You have been reading a chapter from
Unreal Engine Virtual Reality Quick Start Guide
Published in: Feb 2019
Publisher: Packt
ISBN-13: 9781789617405
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