Preface
Giving readers practical insight into the principles of mathematics and physics necessary to properly implement physics within Unreal Engine 4, this book covers everything one needs to know in order to create a game world.
Discover how to manipulate physics within Unreal Engine 4 by learning from scratch the basic real-world concepts in mathematics and physics that assist in the implementation of physics-based objects in your game world. Then, be introduced to PhAT (Physics Asset Tool) within Unreal Engine 4 to learn more about developing physics objects for your game world. Next, dive into Unreal Engine 4's collision generation, physical materials, blueprints, constraints, and more to get hands-on experience with the tools provided by Epic Games to create the effect of the real physical world in Unreal Engine 4. Lastly, you will create a working Vehicle Blueprint that uses all the concepts covered in this book, and also cover topics related to advanced physics.