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Unreal Engine Game Development Cookbook

You're reading from   Unreal Engine Game Development Cookbook Over 40 recipes to accelerate the process of learning game design and solving development problems using Unreal Engine

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Product type Paperback
Published in Oct 2015
Publisher
ISBN-13 9781784398163
Length 326 pages
Edition 1st Edition
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Toc

Table of Contents (13) Chapters Close

Preface 1. Getting Acquainted with the UE4 Interface 2. Level Design – Building Out Levels or Greyboxing FREE CHAPTER 3. Creating Quality Interior Environments 4. Building the Great Outdoors – Exterior Environments 5. Lights, Camera, Action – Cinematics 6. Lighting and Shadows 7. Art Pipeline – Working with Materials 8. Blueprint Scripting – Level Effects 9. C++ Programming – Gameplay 10. User Interface 11. Publishing and Deployment Index

Building a flickering light


For our first Blueprint, let's make use of the Level Blueprint system to create a simple action of a flickering light. Often a staple of horror games, lights that flicker can cause fear in players of not being able to see certain things for a random period of time.

Getting ready

Before we start working within the Unreal Editor, we will need to have a project to work with:

  1. Open up the Unreal Editor by clicking on the Launch button from the Unreal Engine Launcher.

  2. Start a new project from the Project Browser tab by selecting the New Project tab. Select First person and make sure that With Starter Content is selected and give the project a Name (Cookbook_Chapter8). Once you are finished, click on Create Project.

  3. After the project is opened, go to the Example Code folder, drag and drop the NightScene map provided into your project folder and open it:

How to do it…

In the middle of the map, you'll notice that there is a light. We're going to make this randomly start to flicker...

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