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Unreal Engine Game Development Blueprints

You're reading from   Unreal Engine Game Development Blueprints Discover all the secrets of Unreal Engine and create seven fully functional games with the help of step-by-step instructions

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Product type Paperback
Published in Dec 2015
Publisher Packt
ISBN-13 9781784397777
Length 352 pages
Edition 1st Edition
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Author (1):
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Nicola Valcasara Nicola Valcasara
Author Profile Icon Nicola Valcasara
Nicola Valcasara
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Toc

Animations

It is assumed that you already have knowledge about basic 3D animation concepts such as Skeletal Meshes, Bones, Frames, Rigs, and so on. We aren't going to create new animations from a mesh, but we will work with them so, if you don't know anything about them, I suggest you to take a break from this guide to find out more about those concepts using Google or Wikipedia.

The animation system of UE4 can be divided into three main tools: Persona, Skeleton, and Animation Sequences. These tools, combined together, give you the ability to manipulate and control your Skeletal Meshes. You can play and blend animations within an Animation Sequence, create customized moves using AnimMontages, create complex facial expression with MorphTarget, and do much more.

Skeleton

Skeleton is a hierarchy of bone locations and rotations used to deform a Skeletal Mesh. The difference between a traditional 3D environment is that Skeleton in UE4 are abstracted from Skeletal Meshes in their own...

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