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Unreal Engine 4.x Scripting with C++ Cookbook

You're reading from   Unreal Engine 4.x Scripting with C++ Cookbook Develop quality game components and solve scripting problems with the power of C++ and UE4

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Product type Paperback
Published in Mar 2019
Publisher
ISBN-13 9781789809503
Length 708 pages
Edition 2nd Edition
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Authors (3):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
Stephen Whittle Stephen Whittle
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Stephen Whittle
William Sherif William Sherif
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William Sherif
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Toc

Table of Contents (16) Chapters Close

Preface 1. UE4 Development Tools FREE CHAPTER 2. Creating Classes 3. Memory Management, Smart Pointers, and Debugging 4. Actors and Components 5. Handling Events and Delegates 6. Input and Collision 7. Communication Between Classes and Interfaces: Part I 8. Communication Between Classes and Interfaces: Part II 9. Integrating C++ and the Unreal Editor: Part I 10. Integrating C++ and the Unreal Editor: Part II 11. Working with UE4 APIs 12. Multiplayer Networking in UE4 13. AI for Controlling NPCs 14. User Interfaces - UI and UMG 15. Other Books You May Enjoy

Working with UE4 APIs

The application programming interface (API) is the way in which you, as the programmer, instruct the engine, and therefore the PC, what to do. Some of the interesting APIs that we'll explore in the recipes in this chapter are as follows:

  • Core/Logging API – defining a custom log category
  • Core/Logging API – FMessageLog to write messages to the Message Log
  • Core/Math API – rotation using FRotator
  • Core/Math API – rotation using FQuat
  • Core/Math API – rotation using FRotationMatrix to have one object face another
  • Landscape API – landscape generation with Perlin noise
  • Foliage API – adding trees procedurally to your level
  • Landscape and Foliage APIs – map generation using Landscape and Foliage APIs
  • GameplayAbilities API – triggering an actor's gameplay abilities with game controls
  • GameplayAbilities...
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