Creating a project to house our plugin
Let's begin by creating a new blank project:
- Create a new
Blueprint
project using theBlank
template, and set its hardware target toMobile / Tablet
, and its graphics target toScalable 3D or 2D
,No starter content
.
Installing the VRExpansion plugin
Once we've created our project, we're going to add the VRExpansion plugin to it.
The first thing we need to do before we can install any plugin to our project is create a place to put it. Plugins must live in a directory named Plugins
in your project directory or in the Engine
directory:
- Open the directory containing your new project file. You should see your
.uproject
file here, along with yourÂConfig
 andÂContent
 directories. - Create a new directory here named
Plugins
:
Now that we've created a Plugins
directory for our project, let's add the VRExpansion plugin to it. There are a few ways we can do this.
Â
Installing using precompiled binaries
The easiest way to get the plugin is to navigate to its forum discussion...