Setting up the project and collecting assets
For this chapter's work, let's create a new project with the following template options:
- A
Blank
Blueprint template Targeting Mobile/Tablet hardware
Scalable 2D or 3D
No starter content
Once the project has been created, open its Project Settings
and set the following menu options:
Project
|Description
|Settings
|ÂStart in VR
:Â TrueEngine
|Rendering
 |ÂForward Renderer
 |ÂForward Shading
:Â TrueEngine
|ÂRendering
|Default Settings
 |ÂAmbient Occlusion Static Fraction
:Â FalseEngine
|Rendering
 |ÂDefault Settings
|ÂAnti-Aliasing Method
:Â MSAAEngine
|Rendering
|VR
|ÂInstanced Stereo
:Â TrueEngine
|Rendering
|VR
|ÂRound Robin Occlusion Queries
:Â True
Allow the project to restart once all these settings have been set.
Once the project has restarted, open the File
menu and use it to load the previous chapter's project. Just as we did last time, we're going to grab elements that we previously created and carry them forward using the Migrate
tool.