Introduction
Now that we know how to properly set up and control a material in Unreal Engine 4 (UE4), it's time that we get out of our comfort zone and start exploring other areas. We have a basic toolkit at our disposal, which is everything we learned in Chapter 3, Opaque Materials and Texture Mapping, about material masks, texture coordinate nodes, and other useful functions that we can apply within the material graph. It's now time to venture out into the wild with that knowledge and learn about other non-opaque material cases, with the final goal of mastering every possible material that we can image: