Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Unreal Engine 4 Shaders and Effects Cookbook

You're reading from   Unreal Engine 4 Shaders and Effects Cookbook Over 70 recipes for mastering post-processing effects and advanced shading techniques

Arrow left icon
Product type Paperback
Published in May 2019
Publisher Packt
ISBN-13 9781789538540
Length 524 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Authors (2):
Arrow left icon
Brais Brenlla Ramos Brais Brenlla Ramos
Author Profile Icon Brais Brenlla Ramos
Brais Brenlla Ramos
John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
Arrow right icon
View More author details
Toc

Table of Contents (16) Chapters Close

Title Page
Copyright and Credits
About Packt
Contributors
Preface
1. Physically Based Rendering FREE CHAPTER 2. Post-Processing Effects 3. Opaque Materials and Texture Mapping 4. Translucent Materials and More 5. Beyond Traditional Material Uses 6. Advanced Material Techniques 7. Using Material Instances 8. Mobile Shaders and Material Optimization 9. Some Extra Useful Nodes 1. Other Books You May Enjoy Index

Highlighting interactive elements within our game


So far we've had the opportunity to work with various materials; some of them more traditional in nature, as seen in previous chapters, and some others more disruptive, as we are just starting to see. Continuing with the theme of the present section, adding interactivity and functionality to our real-time experiences, we'll now take a look at a different type of shader that can contribute to that goal. We are talking about the Post Process Material – a type of asset that taps into the post-processing pipeline that Unreal has in place, enabling us to create some very cool and interesting effects. We'll explore one such example in the following pages, and we'll use it to highlight interactive elements within our games and apps. Take a look at the following screenshot:

Getting ready

You'll soon find out that the material we are about to create relies heavily on custom math nodes and scripting, which means that there are not a lot of custom parts...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at €18.99/month. Cancel anytime