Chapter 5. Beyond Traditional Material Uses
All of the materials and techniques we've seen so far had one thing in common: they were designed to affect the look of our scenes. Many shaders fall under this category, and it seems logical given the real-world definition of what a material is. However, they can also be useful in many ways other than the one described when working with real-time applications. In this chapter, we will look at the following recipes:
- Using an emissive material to light the scene
- Playing a video from the internet on a screen
- Creating a CCTV camera feed
- Highlighting interactive elements within our game
- Creating a video game compass
- Creating a mini map
As you can see, there are other interesting uses for materials that can help game or app development. Let's explore them in the next recipes!