Chapter 6. Blueprints
In this chapter, we will learn what Blueprints are and how they can be used to prototype your game. We will learn about:
- Getting familiar with Blueprint editor
- Various Blueprint graph types (for example, function graphs, event graphs, and so on)
- Blueprint nodes
- And, finally, we will create a simple Blueprint that can be placed in world or dynamically spawned while running the game
Blueprint Visual Scripting in Unreal Engine 4 is an extremely powerful and flexible node-based interface to create gameplay elements and provides artists and designers with the ability to program their game and to quickly iterate gameplay within the editor without writing a single line of code! Using Blueprints you can create and tweak gameplay, characters, inputs, environments, and virtually anything in your game.
Blueprints work by using graphs that contain various nodes connected to each other, which defines what the Blueprint does. For example, it can be gameplay events, spawning...