Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Unreal Development Kit Game Programming with UnrealScript: Beginner's Guide

You're reading from   Unreal Development Kit Game Programming with UnrealScript: Beginner's Guide Create games beyond your imagination with the Unreal Development Kit

Arrow left icon
Product type Paperback
Published in Dec 2011
Publisher Packt
ISBN-13 9781849691925
Length 466 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Rachel Cordone Rachel Cordone
Author Profile Icon Rachel Cordone
Rachel Cordone
Arrow right icon
View More author details
Toc

Table of Contents (18) Chapters Close

Unreal Development Kit Game Programming with UnrealScript
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Project Setup and Test Environments FREE CHAPTER 2. Storing and Manipulating Data 3. Understanding the Class Tree 4. Making Custom Classes 5. Using Functions 6. Using States to Control Behavior 7. Working with Kismet 8. Creating Multiplayer Games 9. Debugging and Optimization 10. Odds and Ends Pop Quiz Answers Index

Time for action – Using strings


Well, by now we know the drill, so let's declare a string!

  1. Change our float declaration to this:

    var string DeathMessage;
  2. By default, strings are empty. We can see this... or not see this, rather, by changing our PostBeginPlay function:

    function PostBeginPlay()
    {
       'log("Death message:" @ DeathMessage);
    }
  3. Compile and test to see that nothing shows up:

    [0007.74] ScriptLog: Death message:

    Well that doesn't help much. Let's change that.

  4. Add this line to our PostBeginPlay function:

    DeathMessage = "Tom Stewart killed me!";

    Now it looks like this:

    function PostBeginPlay()
    {
        DeathMessage = "Tom Stewart killed me!";
       'log("Death message:" @ DeathMessage);
    }
  5. Compile and run the code, and check the log.

    [0007.67] ScriptLog: Death message: Tom Stewart killed me!

What just happened?

There's not much to strings either, and they're not used nearly as much as other types of variables. They're mostly used for things that need to be made readable to the player like character or...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image