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Unreal Development Kit Game Programming with UnrealScript: Beginner's Guide

You're reading from   Unreal Development Kit Game Programming with UnrealScript: Beginner's Guide Create games beyond your imagination with the Unreal Development Kit

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Product type Paperback
Published in Dec 2011
Publisher Packt
ISBN-13 9781849691925
Length 466 pages
Edition 1st Edition
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Author (1):
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Rachel Cordone Rachel Cordone
Author Profile Icon Rachel Cordone
Rachel Cordone
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Table of Contents (18) Chapters Close

Unreal Development Kit Game Programming with UnrealScript
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Project Setup and Test Environments FREE CHAPTER 2. Storing and Manipulating Data 3. Understanding the Class Tree 4. Making Custom Classes 5. Using Functions 6. Using States to Control Behavior 7. Working with Kismet 8. Creating Multiplayer Games 9. Debugging and Optimization 10. Odds and Ends Pop Quiz Answers Index

Replicating variables


Variable replication is probably the most important part of working in a network environment. From variables like an actor's Location and Rotation to the amount of ammo a weapon has, the server has a lot of variables to keep track of and keep the clients in sync with. Unlike functions, variables are always reliable and will always reach the clients regardless of bandwidth saturation or packet loss. It may just take a bit of time, as replicated function calls take priority.

When dealing with replication, it's important to realize that all types of variables can be replicated EXCEPT dynamic arrays. Static arrays work just fine, but if you need to replicate a dynamic array the only way you'll be able to do that is by passing the individual elements of the array through a replicated function one at a time, which can get messy. If possible it's best to avoid having dynamic arrays that the client needs to know about. For our game, if we wanted to replicate the GameInfo's array...

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