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Unity UI Cookbook

You're reading from   Unity UI Cookbook Over 60 recipes to help you create professional and exquisite UIs to make your games more immersive

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Product type Paperback
Published in Dec 2015
Publisher Packt
ISBN-13 9781785885822
Length 284 pages
Edition 1st Edition
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Author (1):
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Francesco Sapio Francesco Sapio
Author Profile Icon Francesco Sapio
Francesco Sapio
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Toc

Table of Contents (12) Chapters Close

Preface 1. UI Essentials 2. Implementing Counters and Health Bars FREE CHAPTER 3. Implementing Timers 4. Creating Panels for Menus 5. Decorating the UI 6. Animating the UI 7. Applying Runtime Customizations 8. Implementing Advance HUDs 9. Diving into 3D UIs 10. Creating Minimaps Index

Creating a slider that changes a single color channel


In this recipe, we are going to see how to provide the player with the ability to completely customize the color of something. In this case, we will allow the player to customize an Image (Script) component. It is important to keep in mind that we are not limited to customizing just the Image (Script) component. In fact, we can change everything that has a color, including lights. Changing lights is useful if you want to create ambience and immersive UIs. This is associated with what you learned in Chapter 4, Creating Panels for Menus, in the Making UI Elements affected by different lights recipe. Compared to the Creating a button that changes color and Creating a slider that changes colors gradually recipes, here the player will be able to change colors in a better way. He will be able to tweak every color channel.

In order to implement all of this, we need to create a slider that controls, through a script, the single color channel,...

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