If you enjoyed this book, you may be interested in these other books by Packt:
Unity Game Optimization, Third Edition
Dr. Davide Aversa and Chris Dickinson
ISBN: 978-1-83855-651-8
- Apply the Unity Profiler to find bottlenecks in your app, and discover how to resolve them
- Discover performance problems that are critical for VR projects and learn how to tackle them
- Enhance shaders in an accessible way, optimizing them with subtle yet effective performance tweaks
- Use the physics engine to keep scenes as dynamic as possible
- Organize, filter, and compress art assets to maximize performance while maintaining high quality
- Use the Mono framework and C# to implement low-level enhancements that maximize memory usage and prevent garbage collection