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Unity Certified Programmer Exam Guide

You're reading from   Unity Certified Programmer Exam Guide Pass the Unity certification exam with the help of expert tips and techniques

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Product type Paperback
Published in May 2022
Publisher Packt
ISBN-13 9781803246215
Length 766 pages
Edition 2nd Edition
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Author (1):
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Philip Walker Philip Walker
Author Profile Icon Philip Walker
Philip Walker
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Toc

Table of Contents (17) Chapters Close

Preface 1. Chapter 1: Setting Up and Structuring Our Project 2. Chapter 2: Adding and Manipulating Objects FREE CHAPTER 3. Chapter 3: Managing Scripts and Taking a Mock Test 4. Chapter 4: Applying Art, Animation, and Particles 5. Chapter 5: Creating a Shop Scene for Our Game 6. Chapter 6: Purchasing In-Game Items and Advertisements 7. Chapter 7: Creating a Game Loop and Mock Test 8. Chapter 8: Adding Custom Fonts and UI 9. Chapter 9: Creating a 2D Shop Interface and In-Game HUD 10. Chapter 10: Pausing the Game, Altering Sound, and a Mock Test 11. Chapter 11: Storing Data and Audio Mixer 12. Chapter 12: NavMesh, Timeline, and a Mock Test 13. Chapter 13: Effects, Testing, Performance, and Alt Controls 14. Chapter 14: Full Unity Programmer Mock Exam 15. Other Books You May Enjoy Appendix

Creating lives for the player

In this section, we are going to make it so that the player has a set number of lives. If and when the player collides with an enemy, the player will die, the scene will reset, and a life will be deducted from the player. When all the lives are gone, we will introduce the game over scene.

We will be working with the following scripts in this section:

  • GameManager
  • SceneManager
  • Player

Let's start by revisiting the GameManager script and setting up the ability to give and take the player's lives:

  1. Open the GameManager script and enter the following code:
    public static int playerLives = 3;

At the top of the script, just after entering the class and inheritance, enter a static (meaning only one) integer type labeled playerLives, along with the value 3.

Next, we need to create a new method for our GameManager script that will ensure the player loses a life. After we make this new method, the Player script will...

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