The player's tank and the aspect class
The Target object is a simple sphere object with the mesh render disabled. We have also created a point light and made it a child of our Target object. Make sure that the light is centered, or it will not be very helpful.
Look at the following code in the Target.cs
file:
using UnityEngine; public class Target : MonoBehaviour { [SerializeField] private float hOffset = 0.2f; void Update () { int button = 0; //Get the point of the hit position when the mouse //is being clicked if(Input.GetMouseButtonDown(button)) { Ray ray = Camera.main.ScreenPointToRay( ...