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Unity Android Game Development by Example Beginner's Guide

You're reading from   Unity Android Game Development by Example Beginner's Guide Absolute beginners to designing games for Android will find this book is their passport to quick results. Lots of handholding and practical exercises using Unity 3D makes learning a breeze.

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849692014
Length 320 pages
Edition 1st Edition
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Author (1):
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Thomas James Finnegan Thomas James Finnegan
Author Profile Icon Thomas James Finnegan
Thomas James Finnegan
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Table of Contents (12) Chapters Close

Preface 1. Saying Hello to Unity and Android FREE CHAPTER 2. Looking Good – Graphical Interface 3. The Backbone of Any Game – Meshes, Materials, and Animations 4. Setting the Stage – Camera Effects and Lighting 5. Getting Around – Pathfinding and AI 6. Specialties of the Mobile Device – Touch and Tilt 7. Throwing Your Weight Around – Physics and a 2D Camera 8. Special Effects – Sound and Particles 9. Optimization A. Pop Quiz Answers Index

Chapter 8. Special Effects – Sound and Particles

In the previous chapter, we took a short break from our Space Fighter game to learn about physics and 2D games in Unity. We created a clone of Angry Birds. The birds utilized physics to fly through the air and destroy the pigs and their structures. We utilized parallax scrolling to make a pleasing background effect. We also created a level selection screen to load the game's various scenes from.

In this chapter, we return to the Space Fighter game. We are going to add many special effects that will round out the game experience. We start by learning about the controls that Unity provides when working with audio. We move on to add some background music to the game and warning sounds when anything gets too close. Next, we learn about particle systems, creating engine trails for our ship. Finally, we combine the effects of the chapter to create bullet blasts and explosions.

In this chapter, we will be covering the following...

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