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Unity 5.x Game AI Programming Cookbook

You're reading from   Unity 5.x Game AI Programming Cookbook Build and customize a wide range of powerful Unity AI systems with over 70 hands-on recipes and techniques

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Product type Paperback
Published in Mar 2016
Publisher Packt
ISBN-13 9781783553570
Length 278 pages
Edition 1st Edition
Tools
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Authors (2):
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Jorge Palacios Jorge Palacios
Author Profile Icon Jorge Palacios
Jorge Palacios
Jorge Elieser P Garrido Jorge Elieser P Garrido
Author Profile Icon Jorge Elieser P Garrido
Jorge Elieser P Garrido
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Toc

Table of Contents (10) Chapters Close

Preface 1. Behaviors – Intelligent Movement FREE CHAPTER 2. Navigation 3. Decision Making 4. Coordination and Tactics 5. Agent Awareness 6. Board Games AI 7. Learning Techniques 8. Miscellaneous Index

Introducing Minimax


Minimax is an algorithm based on the decision to minimize the possible loss for the worst case (maximum loss). Besides game development and game theory, Minimax is a decision rule and is also used in statistics, decision theory, and philosophy.

This technique was originally formulated for the two-player zero-sum game theory, meaning that one player's win is the opponent's loss. However, in this case, it is flexible enough to handle more than two players.

Getting ready…

It is important to know the difference between a dynamic member function and a static member function, as well as recursion. A dynamic member function is bound to the instance of the class, while the static member function is bound to the class itself. The static method allows us to call it without instantiating an object. This is great for general-purpose algorithms, such as the one developed in this recipe.

In the case of recursion, it's not always clear that (unlike iteration) this is an iterative process...

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