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Unity 5.x By Example

You're reading from   Unity 5.x By Example An example-based practical guide to get you up and running with Unity 5.x

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Product type Paperback
Published in Mar 2016
Publisher Packt
ISBN-13 9781785888380
Length 402 pages
Edition 1st Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Toc

Table of Contents (10) Chapters Close

Preface 1. The Coin Collection Game – Part 1 FREE CHAPTER 2. Project A – the Collection Game Continued 3. Project B – the Space Shooter 4. Continuing the Space Shooter 5. Project C – a 2D Adventure 6. Continuing the 2D Adventure 7. Project D – Intelligent Enemies 8. Continuing with Intelligent Enemies Index

Chapter 5. Project C – a 2D Adventure

In this chapter, we will begin a completely new project; specifically, a 2D adventure game in which the player controls an alien character, exploring and navigating a dangerous world complete with quests and interactive elements. This project will incorporate elements and ideas from previous chapters as well as focus on new techniques, such as Complex Collisions, 2D Physics, Singletons and Statics, and more. In short, we will cover the following topics:

  • 2D characters and player movement
  • Assembling complex and multipart characters
  • Level design
  • 2D Physics and collision detection

    Note

    The starting project and assets can be found in the book companion files in the Chapter05/Start folder. You can start here and follow along with this chapter if you don't have your own project already.

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