Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Unity 5.x 2D Game Development Blueprints

You're reading from   Unity 5.x 2D Game Development Blueprints Explore the features of Unity 5 for 2D game development by building three amazing game projects

Arrow left icon
Product type Paperback
Published in Sep 2016
Publisher Packt
ISBN-13 9781784393106
Length 252 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Authors (2):
Arrow left icon
Francesco Sapio Francesco Sapio
Author Profile Icon Francesco Sapio
Francesco Sapio
Abdelrahman Elsayegh Abdelrahman Elsayegh
Author Profile Icon Abdelrahman Elsayegh
Abdelrahman Elsayegh
Arrow right icon
View More author details
Toc

Summary

This wraps up everything that we will cover in this chapter. So far, we have added animations to our character to be played according to the player controls. A brief summary of what we have discussed would be creating animations, animator controllers, state machines for Animation, and using animations in our game through the use of Scripts.

In the next chapter, we will make things even more realistic by using physics and applying it to our game.

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at €18.99/month. Cancel anytime