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Unity 5  Game Optimization

You're reading from   Unity 5 Game Optimization Master performance optimization for Unity3D applications with tips and techniques that cover every aspect of the Unity3D Engine

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Product type Paperback
Published in Nov 2015
Publisher Packt
ISBN-13 9781785884580
Length 296 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Chris Dickinson Chris Dickinson
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Chris Dickinson
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Toc

Table of Contents (10) Chapters Close

Index

A

  • Ahead-Of-Time (AOT) / The compilation process
  • Android Debug Bridge (ADB) tool / Remote connection to an Android device
  • animation files
    • about / Mesh and animation files
  • API history page
    • URL / Useful links
  • approaches,performance analysis
    • about / Best approaches to performance analysis
    • script presence, verifying / Verifying script presence
    • script count, verifying / Verifying script count
    • ongoing code changes, minimizing / Minimizing ongoing code changes
    • internal distractions, minimizing / Minimizing internal distractions
    • external distractions, minimizing / Minimizing external distractions
  • artefacts / Manage resolution downscaling externally
  • attributes
    • variable attributes / Variable attributes
    • class attributes / Class attributes
  • audio
    • about / Audio
    • files, loading / Loading audio files
    • profiling / Profiling audio
    • formats, encoding / Encoding formats and quality levels
    • quality levels, encoding / Encoding formats and...
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