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Unity 3.x Game Development Essentials

You're reading from   Unity 3.x Game Development Essentials If you have an idea for a game but lack the skills to create it, this book is the perfect introduction. There‚Äôs lots of handholding through all the essentials, culminating in the building of a full 3D game.

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Product type Paperback
Published in Dec 2011
Publisher Packt
ISBN-13 9781849691444
Length 488 pages
Edition 1st Edition
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Will Goldstone Will Goldstone
Author Profile Icon Will Goldstone
Will Goldstone
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Table of Contents (21) Chapters Close

Unity 3.x Game Development Essentials
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Enter the Third Dimension 2. Prototyping and Scripting Basics FREE CHAPTER 3. Creating the Environment 4. Player Characters and Further Scripting 5. Interactions 6. Collection, Inventory, and HUD 7. Instantiation and Rigidbodies 8. Particle Systems 9. Designing Menus 10. Animation Basics 11. Performance Tweaks and Finishing Touches 12. Building and Sharing 13. Testing and Further Study Index

Introducing scripting


To take your first steps into programming, we will look at a simple example of the same functionality in both C Sharp(C#) and Javascript, the two main programming languages used by Unity developers. It is also possible to write Boo based scripts, but these are rarely used outside of those with existing experience in that language.

Note

To follow the next steps you may choose either Javascript or C#, then in the rest of this book continue with the chosen language your prefer.

To begin, click the Create button on the Project panel, then choose either Javascript or C# Script.

Your new script will be placed into the Project panel named NewBehaviourScript, and show an icon of a page with either JS or C# written on it. When selecting your new script, Unity offers a preview of what is in the script already, in the view of the Inspector, and an accompanying Edit button that when clicked will launch the script into the default script editor—Monodevelop. You can also launch a script...

You have been reading a chapter from
Unity 3.x Game Development Essentials
Published in: Dec 2011
Publisher: Packt
ISBN-13: 9781849691444
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