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Unity 3D Game Development

You're reading from   Unity 3D Game Development Designed for passionate game developers—Engineered to build professional games

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Product type Paperback
Published in Aug 2022
Publisher Packt
ISBN-13 9781801076142
Length 370 pages
Edition 1st Edition
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Authors (4):
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Anthony Davis Anthony Davis
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Anthony Davis
Ryan Stunkel Ryan Stunkel
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Ryan Stunkel
Russell Craig Russell Craig
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Russell Craig
Travis Baptiste Travis Baptiste
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Travis Baptiste
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Toc

Visual Effects

The game does not currently have all of its features. We’ve gone from concept to blockout, then developed the game into a state where it is playable. This doesn’t mean we are finished quite yet! We need to look at how we can bring more emotional immersion to the player. Luckily for us, Unity provides fantastic assets and tools for us to take the current state of our game and visually turn it up another notch. This is done through various vehicles, such as shaders, particles, and other polishing tools that we will cover in Chapter 12, Final Touches.

These topics are very complex. For now, we will go over the main focus of visual effects by looking at shaders and particles at a high level. Then, we will progress to an overview of their advanced forms. Because we are using the Universal Render Pipeline (URP) for this project, we will go over important tools such as Shader Graph, VFX Graph, and Shuriken. Shader Graph visually displays shader detailing...

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