Environment
When a player enters a game where the narrative is mostly driven by the environment, you need to ensure that most of the questions they may ask are answered. We will spend time in three major structures of environmental development – environmental design, blocking, and iteration. This should sound familiar from the character work we did previously in Chapter 4! Fortunately, there are differences involved in the environment regarding characters that we will cover quite extensively in this chapter. By the end of this chapter, you will have worked through enough environment questions to know how we designed our narrative, but also to work on your own. Let’s break down the topics so that you can get a glimpse of the chapter:
- Design – sketching, mood boards, and staging
- Blocking out – Mesh Blocking, Unity Terrain, Unity Probuilder
- Working through the iteration process
- Environmental design
The environment in a...