Continuing the Adventure Game
In Chapter 4, we covered the larger scope of the adventure game by extending the Game Design Document (GDD) for the game and explored the level and environment design while also considering new principles to guide the player. We also imported and prepped artwork for use with additional 2D tooling that will bring the game to life.
We also challenged the player by exploring and adding moving platforms and interactive elements in the level design, immersing the player with a parallax effect on a layered background, and optimizing the sprite draw calls to keep things performant.
With the game level and environment established, we can now move on to creating our player character using the 2D Animation package.
In this chapter, we’re going to cover the following main topics:
- Setting up the player character with PSD Importer
- Using an Input Action Map
- Moving the player with a player controller script
- Animating the character...