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Unity 2021 Shaders and Effects Cookbook

You're reading from   Unity 2021 Shaders and Effects Cookbook Over 50 recipes to help you transform your game into a visually stunning masterpiece

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Product type Paperback
Published in Oct 2021
Publisher Packt
ISBN-13 9781839218620
Length 484 pages
Edition 4th Edition
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (16) Chapters Close

Preface 1. Chapter 1: Post Processing Stack 2. Chapter 2: Creating Your First Shader FREE CHAPTER 3. Chapter 3: Working with Surface Shaders 4. Chapter 4: Working with Texture Mapping 5. Chapter 5: Understanding Lighting Models 6. Chapter 6: Physically Based Rendering 7. Chapter 7: Vertex Functions 8. Chapter 8: Fragment Shaders and Grab Passes 9. Chapter 9: Mobile Shader Adjustment 10. Chapter 10: Screen Effects with Unity Render Textures 11. Chapter 11: Gameplay and Screen Effects 12. Chapter 12: Advanced Shading Techniques 13. Chapter 13: Shader Graph – 2D 14. Chapter 14: Shader Graph – 3D 15. Other Books You May Enjoy

Setting up a screen effects script system

The process of creating screen effects is one in which we grab a fullscreen image (or texture), use a shader to process its pixels on the graphics processing unit (GPU), and then send it back to Unity's renderer to apply it to the whole rendered image of the game. This allows us to perform per-pixel operations on the rendered image of the game in real time, giving us a more global artistic control.

Imagine if you had to go through and adjust each material on each object in your game to just adjust the contrast of the final look of your game. While not impossible, this would take a bit of labor to perform. By utilizing a screen effect, we can adjust the screen's final look as a whole, thereby giving us more Photoshop-like control over our game's final appearance.

To get a screen effects system up and running, we have to set up a single script to act as the courier of the game's current rendered image, or what Unity...

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