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Unity 2021 Cookbook

You're reading from   Unity 2021 Cookbook Over 140 recipes to take your Unity game development skills to the next level

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Product type Paperback
Published in Sep 2021
Publisher Packt
ISBN-13 9781839217616
Length 816 pages
Edition 4th Edition
Languages
Tools
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Authors (2):
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Shaun Ferns Shaun Ferns
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Shaun Ferns
Matt Smith Matt Smith
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Matt Smith
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Toc

Table of Contents (15) Chapters Close

1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs FREE CHAPTER 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Creating 3D Objects, Terrains, Textures, and Materials 6. 2D Animation and Physics 7. Characters, Game Kits, and Starter Assets 8. Web Server Communication and Online Version Control 9. Controlling and Choosing Positions 10. Navigation Meshes and Agents 11. Cameras and Rendering Pipelines 12. Shader Graphs and Video Players 13. Advanced Topics - Gizmos, Automated Testing, and More 14. Particle Systems and Other Visual Effects 15. Virtual and Augmented Reality (VR/AR)

Working with 2D sprites and UI Image components

If you simply wish to display non-animated images, then Texture images and UI RawImage controls are the way to go. However, if you want more options regarding how an image should be displayed (such as tiling and animation), the UI Image control should be used instead. This control needs image files to be imported as the Sprite (2D and UI) type.

Once an image file has been dragged into the UI Image control's Sprite property, additional properties will be available, such as Image Type, and options to preserve the aspect ratio.

If you wish to prevent a UI Sprite GameObject from being distorted and stretched, go to the Inspector window and check the Preserve Aspect option in its Image (Script) component.

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