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Unity 2021 Cookbook

You're reading from   Unity 2021 Cookbook Over 140 recipes to take your Unity game development skills to the next level

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Product type Paperback
Published in Sep 2021
Publisher Packt
ISBN-13 9781839217616
Length 816 pages
Edition 4th Edition
Languages
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Authors (2):
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Shaun Ferns Shaun Ferns
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Shaun Ferns
Matt Smith Matt Smith
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Matt Smith
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Toc

Table of Contents (15) Chapters Close

1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs FREE CHAPTER 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Creating 3D Objects, Terrains, Textures, and Materials 6. 2D Animation and Physics 7. Characters, Game Kits, and Starter Assets 8. Web Server Communication and Online Version Control 9. Controlling and Choosing Positions 10. Navigation Meshes and Agents 11. Cameras and Rendering Pipelines 12. Shader Graphs and Video Players 13. Advanced Topics - Gizmos, Automated Testing, and More 14. Particle Systems and Other Visual Effects 15. Virtual and Augmented Reality (VR/AR)

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Sometimes, we may want to play a video so that it's the user's main focus, but allow them to see scene objects in the background.

To achieve this with the VideoPlayer component, we just need to make two changes:

  • Change Render Mode to Near Camera Plane (so that the video content is played in front of the scene content).
  • To allow the user to partially see through the video, we need to make Video Player semi-transparent. To do so, change its Alpha property to 0.5.

Now, when you run the scene, you'll see the video playing in front of scene content, but you will also be able to see the 3D Cube in the background.

At the time of writing this book, there seem to be issues with the Direct option for Audio Output Mode audio playback for some non-Apple systems. One solution is to add an AudioSource component to the same GameObject that has the VideoPlayer component and to set Audio Output Mode to AudioSource.
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