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Torque 3D Game Development Cookbook

You're reading from   Torque 3D Game Development Cookbook Over 80 practical recipes and hidden gems for getting the most out of the Torque 3D game engine

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Product type Paperback
Published in Jan 2013
Publisher Packt
ISBN-13 9781849693547
Length 380 pages
Edition 1st Edition
Languages
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Author (1):
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DAVID WYAND DAVID WYAND
Author Profile Icon DAVID WYAND
DAVID WYAND
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Toc

Table of Contents (17) Chapters Close

Torque 3D Game Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. TorqueScript: The Only Script You Need to Know 2. Working with Your Editors FREE CHAPTER 3. Graphical User Interface 4. Camera and Mouse Controls 5. Your Graphics Evolved 6. Make That Sound Happen 7. Game Objects 8. Multiplayer Servers 9. Importance of Networking 10. Miscellaneous Gameplay Features Index

Playing a quick 2D or 3D sound on all clients


Torque 3D allows the game developer to broadcast either a 2D or 3D sound event to all clients connected to a server during gameplay. This is true even during a single-player game as Torque 3D internally still has a client/server environment.

In this recipe, we will learn the TorqueScript commands to issue sound events and discover their limitations.

Getting ready

We will be using a project based on the Torque 3D's Full template and issuing console commands using the Empty Terrain level. If you haven't already, use the Torque Project Manager (Project Manager.exe) to create a new project from the Full template. It will be found under the My Projects directory. Then start up our new Full template game and load the Empty Terrain level.

How to do it...

In the following steps we will trigger 2D and 3D sounds that play on all clients:

  1. Open the console using the tilde (~) key and enter the following at the bottom of the screen to play a 2D sound on all...

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