Who this book is for
This book is for electronics engineers, embedded system engineers/designers, R&D engineers, and developers who are beginners in the wearable tech domain, as well as makers and hobbyists who have an interest in creative computing.
The book will be also useful for artists, creatives, teachers, students, and researchers studying interaction design, physical computing, technology, art, and fashion.
A basic knowledge of wearable technology is not required to work with the content of the book. However, having knowledge of Arduino-based systems may help you to follow the exercises in the book. References will be provided for those new to these systems.