Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases now! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
The Modern Vulkan Cookbook

You're reading from   The Modern Vulkan Cookbook A practical guide to 3D graphics and advanced real-time rendering techniques in Vulkan

Arrow left icon
Product type Paperback
Published in Apr 2024
Publisher Packt
ISBN-13 9781803239989
Length 334 pages
Edition 1st Edition
Languages
Tools
Concepts
Arrow right icon
Authors (2):
Arrow left icon
Preetish Kakkar Preetish Kakkar
Author Profile Icon Preetish Kakkar
Preetish Kakkar
Mauricio Maurer Mauricio Maurer
Author Profile Icon Mauricio Maurer
Mauricio Maurer
Arrow right icon
View More author details
Toc

Table of Contents (12) Chapters Close

Preface 1. Chapter 1: Vulkan Core Concepts 2. Chapter 2: Working with Modern Vulkan FREE CHAPTER 3. Chapter 3: Implementing GPU-Driven Rendering 4. Chapter 4: Exploring Techniques for Lighting, Shading, and Shadows 5. Chapter 5: Deciphering Order-Independent Transparency 6. Chapter 6: Anti-Aliasing Techniques 7. Chapter 7: Ray Tracing and Hybrid Rendering 8. Chapter 8: Extended Reality with OpenXR 9. Chapter 9: Debugging and Performance Measurement Techniques 10. Index 11. Other Books You May Enjoy

Instantiating the VMA library

To use VMA, you first need to create an instance of the library and store a handle in a variable of type VmaAllocator. To create one, you need a Vulkan physical device and a device.

How to do it…

Creating a VMA library instance requires instancing two different structures. One stores pointers to API functions that VMA needs to find other function pointers and another structure that provides a physical device, a device, and an instance for creating an allocator:

VkPhysicalDevice physicalDevice;  // Valid Physical Device
VkDevice device; // Valid Device
VkInstance instance; // Valid Instance
const uint32_t apiVersion = VK_API_VERSION_1_3;
const VmaVulkanFunctions vulkanFunctions = {
    .vkGetInstanceProcAddr = vkGetInstanceProcAddr,
    .vkGetDeviceProcAddr = vkGetDeviceProcAddr,
#if VMA_VULKAN_VERSION >= 1003000
    .vkGetDeviceBufferMemoryRequirements =
        vkGetDeviceBufferMemoryRequirements,
    .vkGetDeviceImageMemoryRequirements =
        vkGetDeviceImageMemoryRequirements,
#endif
};
VmaAllocator allocator = nullptr;
const VmaAllocatorCreateInfo allocInfo = {
    .physicalDevice = physicalDevice,
    .device = device,
    .pVulkanFunctions = &vulkanFunctions,
    .instance = instance,
    .vulkanApiVersion = apiVersion,
};
vmaCreateAllocator(&allocInfo, &allocator);

The allocator needs pointers to a few Vulkan functions so that it can work based on the features you would like to use. In the preceding case, we provide only the bare minimum for allocating and deallocating memory. The allocator needs to be freed once the context is destroyed with vmaDestroyAllocator.

You have been reading a chapter from
The Modern Vulkan Cookbook
Published in: Apr 2024
Publisher: Packt
ISBN-13: 9781803239989
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at €18.99/month. Cancel anytime