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The Modern Vulkan Cookbook

You're reading from   The Modern Vulkan Cookbook A practical guide to 3D graphics and advanced real-time rendering techniques in Vulkan

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Product type Paperback
Published in Apr 2024
Publisher Packt
ISBN-13 9781803239989
Length 334 pages
Edition 1st Edition
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Authors (2):
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Preetish Kakkar Preetish Kakkar
Author Profile Icon Preetish Kakkar
Preetish Kakkar
Mauricio Maurer Mauricio Maurer
Author Profile Icon Mauricio Maurer
Mauricio Maurer
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Table of Contents (12) Chapters Close

Preface 1. Chapter 1: Vulkan Core Concepts 2. Chapter 2: Working with Modern Vulkan FREE CHAPTER 3. Chapter 3: Implementing GPU-Driven Rendering 4. Chapter 4: Exploring Techniques for Lighting, Shading, and Shadows 5. Chapter 5: Deciphering Order-Independent Transparency 6. Chapter 6: Anti-Aliasing Techniques 7. Chapter 7: Ray Tracing and Hybrid Rendering 8. Chapter 8: Extended Reality with OpenXR 9. Chapter 9: Debugging and Performance Measurement Techniques 10. Index 11. Other Books You May Enjoy

Reusing command buffers

Command buffers can be recorded once and submitted multiple times. They can also be used once and reset before the next use or just recorded, submitted, and discarded.

In this recipe, you will learn how to reuse a command buffer without creating a race condition between your application and the GPU.

Getting ready

The code provided in VulkanCore::CommandQueueManager doesn’t synchronize command buffers but provides functions to help you do so, such as goToNextCmdBuffer, waitUntilSubmitIsComplete, and waitUntilAllSubmitsAreComplete.

How to do it…

Using command buffers can be accomplished in two ways:

  1. Create a command buffer and reuse it indefinitely. In this case, once the command buffer is submitted, you must wait for it to be processed before starting to record new commands. One way to guarantee that the buffer has finished being processed is by checking the status of the fences associated with it. If the fence is to be reused...
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