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The Complete Edition - Software Engineering for Real-Time Systems

You're reading from   The Complete Edition - Software Engineering for Real-Time Systems A software engineering perspective toward designing real-time systems

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Product type Paperback
Published in Dec 2019
Publisher
ISBN-13 9781839216589
Length 824 pages
Edition 1st Edition
Languages
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Author (1):
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Jim Cooling Jim Cooling
Author Profile Icon Jim Cooling
Jim Cooling
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Table of Contents (16) Chapters Close

Preface
1. Real-Time Systems – Setting the Scene 2. The Search for Dependable Software FREE CHAPTER 3. First Steps – Requirements Analysis and Specification 4. Software and Program Design Concepts 5. Multitasking Systems – an Introduction 6. Diagramming – an Introduction 7. Practical Diagramming Methods 8. Designing and Constructing Software – Code-Related Issues 9. Software Analysis and Design – Methods and Methodologies 10. Analyzing and Testing Source Code 11. Development Tools 12. Mission-Critical and Safety-Critical Systems 13. Performance Engineering 14. Documentation Glossary of terms

11.7 Software Debugging in The Target – Combined Hardware/Software Techniques

11.7.1 Host/Target Interactive Debugging – Software Tracing

Having a monitor program in the target makes it possible to debug the target software interactively from the host machine. However, monitor-based methods are intrusive; thus, they intrinsically limit the quality and quantity of real-time data that can be gathered in a debugging session. The hardware-based methods described earlier get around this problem. Using these, we can obtain runtime information that just could not be accessed using a simple monitor. But they don't allow us to automatically compare source code aspects with the actual running code. If we could do that, though, we would end up with a greatly improved interactive real-time debugging capability. The only way to achieve such a goal is to combine hardware and software, forming a software trace debugger, as shown in Figure 11.39. The concept is to debug by examining...

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