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The Android Game Developer???s Handbook

You're reading from   The Android Game Developer???s Handbook Discover an all in one handbook to developing immersive and cross-platform Android games

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Product type Paperback
Published in Aug 2016
Publisher Packt
ISBN-13 9781785885860
Length 368 pages
Edition 1st Edition
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Author (1):
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Avisekhar Roy Avisekhar Roy
Author Profile Icon Avisekhar Roy
Avisekhar Roy
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Table of Contents (15) Chapters Close

Preface 1. Android Game Development FREE CHAPTER 2. Introduction to Different Android Platforms 3. Different Android Development Tools 4. Android Development Style and Standards in the Industry 5. Understanding the Game Loop and Frame Rate 6. Improving Performance of 2D/3D Games 7. Working with Shaders 8. Performance and Memory Optimization 9. Testing Code and Debugging 10. Scope for Android in VR Games 11. Android Game Development Using C++ and OpenGL 12. Polishing Android Games 13. Third-Party Integration, Monetization, and Services Index

Summary

We looked at Android NDK briefly in this chapter and cleared a few doubts on native development. There are many developers who think that developing games in a native language gives enormous processing power. This is, however, not always true. Processing and performance depend on the development style and standard. In most common scenarios, the difference between native development and SDK development is negligible.

OpenGL works with Android in any scenario. The backend rendering is based on OpenGL for both NDK and SDK. We have already discussed all the technical aspects of OpenGL. Here, you learned which version of OpenGL works with Android and what we should use. Clearly, OpenGL ES 2.0 is a good choice as most Android devices support it. On the other hand, OpenGL ES 1.0 is obsolete, and OpenGL ES 3.0 is not supported by most Android devices yet.

Until now, we have covered almost every aspect of Android game development. However, finishing the implementation for the game does not...

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