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Taking Blender to the Next Level

You're reading from   Taking Blender to the Next Level Implement advanced workflows such as geometry nodes, simulations, and motion tracking for Blender production pipelines

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Product type Paperback
Published in May 2022
Publisher Packt
ISBN-13 9781803233567
Length 520 pages
Edition 1st Edition
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Author (1):
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Ruan Lotter Ruan Lotter
Author Profile Icon Ruan Lotter
Ruan Lotter
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Table of Contents (19) Chapters Close

Preface 1. Part 1: Modeling, Materials, and Animation Workflows
2. Chapter 1: Using Geometry Nodes to Create Dynamic Scenes FREE CHAPTER 3. Chapter 2: Creating a Motion Graphics Scene Using Geometry Nodes 4. Chapter 3: Organic Modeling P1: Creating a Mushroom 5. Chapter 4: Organic Modeling P2: Creating the Landscape around the Mushroom 6. Chapter 5: PBR Materials: Texturing our Mushroom Scene 7. Chapter 6: 3D Scanning and Photogrammetry: Creating Your Own 3D Scans 8. Chapter 7: Modeling an Alien Cartoon Character 9. Chapter 8: Rigging and Animating Your 3D Cartoon Character 10. Part 2: Let's Do Some Physics
11. Chapter 9: Rigid Body Simulation: Destroying a Statue Using Physics 12. Chapter 10: Dynamic Cloth Simulations 13. Chapter 11: Creating Dynamic Hair Using Particles 14. Part 3: Match Moving and Compositing
15. Chapter 12: Matching Blender's Camera Movement to Live Action Footage 16. Chapter 13: Compositing the Alien Cartoon Character onto the Live Action Footage 17. Chapter 14: The Final Render 18. Other Books You May Enjoy

Baking the normal map

In this section, we're going to bake a normal map from our high-poly mesh to our low-poly mesh. The reason why we're doing this is to add the finer details as a normal map to our low-poly mesh. This will result in a low-poly model that looks like a high-poly model because of the normal map. This is a great way to keep your poly count low without losing the finer details. Let's get started.

Creating the blank normal map image texture

We first need to create a blank image texture on our low-poly mesh. This image texture will become our normal map:

  1. Click the Mushroom_LP low-poly mesh in the outliner to select it.
  2. With the low-poly mesh selected, click the Shading tab at the top of the interface to enter the Shading workspace.
  3. Click New to create a new material.
  4. Let's create a new image texture by pressing Shift + A and then selecting Texture | Image Texture. You can also use the search function to search for Image Texture...
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