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Swift Cookbook

You're reading from   Swift Cookbook Proven recipes for developing robust iOS applications with Swift 5.9

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Product type Paperback
Published in Jun 2024
Publisher Packt
ISBN-13 9781803239583
Length 422 pages
Edition 3rd Edition
Languages
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Authors (4):
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Chris Barker Chris Barker
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Chris Barker
Daniel Bolella Daniel Bolella
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Daniel Bolella
Nathan Lawlor Nathan Lawlor
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Nathan Lawlor
Keith Moon Keith Moon
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Keith Moon
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Toc

Table of Contents (15) Chapters Close

Preface 1. Chapter 1: Swift Fundamentals 2. Chapter 2: Mastering the Building Blocks FREE CHAPTER 3. Chapter 3: Data Wrangling with Swift 4. Chapter 4: Generics, Operators, and Nested Types 5. Chapter 5: Beyond the Standard Library 6. Chapter 6: Understanding Concurrency in Swift 7. Chapter 7: Building iOS Apps with UIKit 8. Chapter 8: Building iOS Apps with SwiftUI 9. Chapter 9: Getting to Grips with Combine 10. Chapter 10: Using CoreML and Vision in Swift 11. Chapter 11: Immersive Swift with ARKit and Augmented Reality 12. Chapter 12: Visualizing Data with Swift Charts 13. Index 14. Other Books You May Enjoy

Making decisions with if/else

The if/else statement is a cornerstone of almost every programming language. It enables code to be executed conditionally, based on the outcome of a Boolean statement. In this recipe, we will see how if/else can be used, including some ways that are unique to Swift.

Getting ready

If you have ever played pool, you’ll know that the aim of the game (when playing standard eight-ball pool) is to pot all the balls of one type and then to pot the black ball. When using American pool balls, they are numbered 1–15 and have a different pattern, depending on their type. Balls 1–7 have a solid color, balls 9–15 are white with a colored stripe around them, and ball 8 is black:

Figure 3.1 – American pool balls

Figure 3.1 – American pool balls

In this recipe, we will write a function that will take the number on a pool ball and return the type of ball it is.

Let’s create a new playground for this recipe.

How to do it...

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