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Swift 3 Object-Oriented Programming

You're reading from   Swift 3 Object-Oriented Programming Implement object-oriented programming paradigms with Swift 3.0 and mix them with modern functional programming techniques to build powerful real-world applications

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781787120396
Length 370 pages
Edition 2nd Edition
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Author (1):
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Gaston C. Hillar Gaston C. Hillar
Author Profile Icon Gaston C. Hillar
Gaston C. Hillar
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Toc

Table of Contents (10) Chapters Close

Preface 1. Objects from the Real World to the Playground FREE CHAPTER 2. Structures, Classes, and Instances 3. Encapsulation of Data with Properties 4. Inheritance, Abstraction, and Specialization 5. Contract Programming with Protocols 6. Maximization of Code Reuse with Generic Code 7. Object-Oriented and Functional Programming 8. Extending and Building Object-Oriented Code 9. Exercise Answers

Overriding properties


First, we will try to override the numberOfLegs type property that the Dog class will inherit from the Animal base class. We will face an issue and solve it. The following lines show the code for a simplified version of the Dog class that inherits from DomesticMammal and just tries to override the numberOfLegs type property:

    open class Dog: DomesticMammal { 
      open static override var numberOfLegs: Int { 
        get { 
            return 4; 
        } 
      } 
    } 

After we enter the previous lines in the Playground, we will see the following error message in the line that tries to override the numberOfLegs type property: error: cannot override static var. The following screenshot shows the error in the Playground. We will see similar error messages in the Swift REPL and in the Swift Sandbox. The code file for the sample is included in the swift_3_oop_chapter_04_05 folder:

Note

When we declare either a type property or a...

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