Part 1: The Adventure Begins: Sculpting in ZBrush
In Part 1 of this book, you will be quickly introduced to ZBrush and its UI, after which you will jump right into sculpting. Chapters 2 to 7 explore the creative process of sculpting a demon bust, and you are encouraged to follow along. This will let you try out the tools and techniques of each chapter in a fun and goal-oriented way.
This part includes the following chapters:
- Chapter 1, Getting Started with ZBrush
- Chapter 2, Sculpting a Demon Bust with DynaMesh
- Chapter 3, Exploring the Gizmo, PolyGroups, and Masking
- Chapter 4, Exploring Brushes and Alphas
- Chapter 5, Creating an Optimized Mesh Using ZRemesher and ZProject
- Chapter 6, Texturing Your Sculpt with Materials, Polypaint, and UVs
- Chapter 7, Lighting and Rendering Your Model