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Scratch Cookbook

You're reading from   Scratch Cookbook If want to get your programming know-how off the starting blocks in a fun, involving way, then this guide to Scratch is perfect. In no time you'll be building your own interactive programs that include animations and sound.

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Product type Paperback
Published in Jul 2013
Publisher Packt
ISBN-13 9781849518420
Length 262 pages
Edition 1st Edition
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Author (1):
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Brandon Milonovich Brandon Milonovich
Author Profile Icon Brandon Milonovich
Brandon Milonovich
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Table of Contents (17) Chapters Close

Scratch Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with Scratch FREE CHAPTER 2. Storytelling 3. Adding Animation 4. Basic Gaming 5. Spicing up Games 6. Bringing in Sound 7. Integrating PicoBoards 8. Programming to Calculate 9. Project Remixing Collaboration Index

Resetting parts of a program


This recipe introduces, more formally, what we did at the end of the previous recipe when we began the process of resetting aspects of our story. Sometimes when we have a program running various settings, placement of objects, variables, and so on, are going to get changed. When we run the program next time, we'll want all of those things to start from where we originally had them.

Getting ready

The example that we'll go through here is resetting the placement of Frog on the stage. This way, each time you click on the green flag, Frog will return to the same starting position.

How to do it...

To get this started, follow these steps:

  1. Drag Frog (on the stage) to the place where you would like him to start each time the program runs. Examine the script -area settings and note the x: and y: positions that are given. From the following screenshot, we can see that Frog has an x -value of 18 and a y -value of -145:

  2. We'll need to know these numbers in just a moment. To reset...

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