Tracking the best score or time
Often when we make a game where we are keeping track of score or time, it can be useful to know what the best score or time was. We can accomplish this goal rather simply using variables. Let's take a look at how to do this in this recipe.
Getting ready
This recipe will use the techniques we used in the last recipe named Using the timer in Chapter 4, Basic Gaming. Open up the Scratch file we had to create that recipe, we'll begin there.
Note
Recall that this was a game where we had a mouse crawl through a maze we created. We recorded the last time that it took to complete by using a variable. Here we will build on these ideas.
How to do it...
Follow these steps:
Head to the Data category of blocks. Click on the button to make a variable, as we've done in several recipes already.
Call this variable
BestTime
.Take a look at the sequence of blocks shown in the following screenshot. This is what we'll be editing in this recipe:
Drag a conditional block from the Control...