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Scratch 2.0 Game Development Hotshot

You're reading from   Scratch 2.0 Game Development Hotshot Get up to date with Scratch 2.0 and build brilliant games without having to code. Including 10 exciting projects that cover most game genres, you'll quickly learn the sophisticated possibilities of Scratch. Have fun!

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Product type Paperback
Published in Feb 2014
Publisher
ISBN-13 9781849697569
Length 330 pages
Edition Edition
Tools
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Toc

Table of Contents (18) Chapters Close

Scratch 2.0 Game Development HOTSHOT
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Blowing Things Up! 2. Beating Back the Horde FREE CHAPTER 3. Start Your Engines 4. Space Age 5. Shoot 'Em Up 6. Building a Worthy Boss 7. Creating a Level Editor 8. Dungeon Crawl 9. Hunger Run 10. Sprites with Characters The New Scratch Interface Index

Using parallax scrolling to simulate depth


To increase the sense of movement and depth, we are going to use a technique called parallax scrolling. This means that objects will move at different speeds based on their distance from the viewer. In real life, you can see this phenomenon when you are riding in a train or a car. When looking out of the side window, you will notice that objects that are close to the vehicle seem to be moving past a lot faster than objects that are further in the distance. Objects on the horizon hardly seem to move at all.

This relative movement is what we perceive as depth or distance. It allows us to guess the three-dimensional proportions of a space. We are going to simulate that 3D effect with our 2D sprites to make the scene a bit more realistic and engaging.

Prepare for lift off

First we need some more sprites to use as objects moving past the viewer. Let's create some rocks and seaweed that we can place along the floor of the scene.

  1. Choose a new sprite from the...

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