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Scratch 2.0 Game Development Hotshot

You're reading from   Scratch 2.0 Game Development Hotshot Get up to date with Scratch 2.0 and build brilliant games without having to code. Including 10 exciting projects that cover most game genres, you'll quickly learn the sophisticated possibilities of Scratch. Have fun!

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Product type Paperback
Published in Feb 2014
Publisher
ISBN-13 9781849697569
Length 330 pages
Edition Edition
Tools
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Toc

Table of Contents (18) Chapters Close

Scratch 2.0 Game Development HOTSHOT
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Blowing Things Up! 2. Beating Back the Horde FREE CHAPTER 3. Start Your Engines 4. Space Age 5. Shoot 'Em Up 6. Building a Worthy Boss 7. Creating a Level Editor 8. Dungeon Crawl 9. Hunger Run 10. Sprites with Characters The New Scratch Interface Index

Adding scripts to the Game Manager sprite


In Project 4, Space Age, we introduced the practice of adding a Game Manager sprite to handle the game initiation and termination, level up, as well as scoring. Keep the game logic in a centralized location such as Game Manager, which makes it easier to configure and update the game. The Hunger Run starter project also includes a Game Manager sprite.

Prepare for lift off

Verify that the Game Manager has costumes named Starter Screen and Level One.

Engage thrusters

We will create the code to initialize the game and determine the game completion or termination.

Perform the following steps to initialize the system:

  1. Start with a when <green flag> clicked block.

  2. Enter 2 and 5 in the go to x: () y: () block respectively.

  3. Enable the switch costume to <Start Screen> block.

  4. Enable show.

  5. Enter 480 in the set <grid_length> to () block.

  6. Enter 0 in the set <game_score> to () block.

  7. Enter 0.2 in the set <frame_rate> to () block.

  8. Enter 10 in the...

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