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Realizing 3D Animation in Blender

You're reading from   Realizing 3D Animation in Blender Master the fundamentals of 3D animation in Blender, from keyframing to character movement

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Product type Paperback
Published in Jul 2024
Publisher Packt
ISBN-13 9781801077217
Length 456 pages
Edition 1st Edition
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Author (1):
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Sam Brubaker Sam Brubaker
Author Profile Icon Sam Brubaker
Sam Brubaker
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Table of Contents (20) Chapters Close

Preface 1. Part 1: Introduction to Blender and the Fundamentals of Animation
2. Chapter 1: Basic Keyframes in the Timeline FREE CHAPTER 3. Chapter 2: The Graph Editor 4. Chapter 3: Bezier Keyframes 5. Chapter 4: Looking into Object Relationships 6. Chapter 5: Rendering an Animation 7. Part 2: Character Animation
8. Chapter 6: Linking and Posing a Character 9. Chapter 7: Basic Character Animation 10. Chapter 8: The Walk Cycle 11. Chapter 9: Sound and Lip-Syncing 12. Chapter 10: Prop Interaction with Dynamic Constraints 13. Part 3: Advanced Tools and Techniques
14. Chapter 11: F-Curve Modifiers 15. Chapter 12: Rigid Body Physics 16. Chapter 13: Animating with Multiple Cameras 17. Chapter 14: Nonlinear Animation 18. Index 19. Other Books You May Enjoy

Questions

  1. In what sense is Bezier a mode of interpolation?
  2. What property do Bezier keyframes have instead of an easing type?
  3. What do Bezier handles do to the F-curve?
  4. When might it be useful to use Vector handles?
  5. Why can’t we make an F-curve go in a loop? What would happen if it did?
  6. Are Free handles free to move by themselves, or free to be moved by the user? Whose definition of freedom is this? Are you free?
  7. Fill in the blank: slope is to velocity as bend is to _____.
  8. What is the difference between an x-intercept, a peak, and a point of inflection? How are they similar?
  9. In the last section, we scaled up the X Euler Rotation F-curve of Wheel by 3.33 on the Graph Editor’s Y axis. Where did that number come from? Hint: search for its reciprocal.
  10. What would happen to the animation if we scaled an F-curve on the Graph Editor’s X axis?
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