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Realizing 3D Animation in Blender

You're reading from   Realizing 3D Animation in Blender Master the fundamentals of 3D animation in Blender, from keyframing to character movement

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Product type Paperback
Published in Jul 2024
Publisher Packt
ISBN-13 9781801077217
Length 456 pages
Edition 1st Edition
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Author (1):
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Sam Brubaker Sam Brubaker
Author Profile Icon Sam Brubaker
Sam Brubaker
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Table of Contents (20) Chapters Close

Preface 1. Part 1: Introduction to Blender and the Fundamentals of Animation
2. Chapter 1: Basic Keyframes in the Timeline FREE CHAPTER 3. Chapter 2: The Graph Editor 4. Chapter 3: Bezier Keyframes 5. Chapter 4: Looking into Object Relationships 6. Chapter 5: Rendering an Animation 7. Part 2: Character Animation
8. Chapter 6: Linking and Posing a Character 9. Chapter 7: Basic Character Animation 10. Chapter 8: The Walk Cycle 11. Chapter 9: Sound and Lip-Syncing 12. Chapter 10: Prop Interaction with Dynamic Constraints 13. Part 3: Advanced Tools and Techniques
14. Chapter 11: F-Curve Modifiers 15. Chapter 12: Rigid Body Physics 16. Chapter 13: Animating with Multiple Cameras 17. Chapter 14: Nonlinear Animation 18. Index 19. Other Books You May Enjoy

Technical requirements

To follow along, all you will need is Blender 4.0 running on a computer that meets the minimum system requirements. Later versions of Blender will probably be suitable for this book as well, with only minor changes, though this can’t be guaranteed.

Figure 1.1: The default scene in Blender 4.0, shown here in the “Print Friendly” theme

Figure 1.1: The default scene in Blender 4.0, shown here in the “Print Friendly” theme

If you have already made significant changes to your user preferences or startup file, go to File | Defaults | Load Factory Settings to restore the same environment as the one shown in Figure 1.1.

Tip

For the time being, there’s no need to click on the Animation tab at the top of the screen or to switch to any other workspace. Everything in this chapter can be done in the default Layout workspace. Remember that workspaces are just preset window configurations for your convenience. They are not essential to each task for which they are labeled. Since Blender’s interface is so flexible, I usually ignore them or make my own.

You have been reading a chapter from
Realizing 3D Animation in Blender
Published in: Jul 2024
Publisher: Packt
ISBN-13: 9781801077217
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